FORENSIC BALLISTICS
Forensic ballistics is
divided into three sub-categories:
-
Internal Ballistics
the study of how a
projectile is
propelled, from the
ignition of the
propellant until the
projectile leaves the gun
barrel.
-
External ballistics
focuses on the trajectory and
behavior of a projectile once
it has exited the muzzle of the
firearm.
-
Terminal ballistics
studies a bullet’s effect on the target or the target’s effect on a
bullet.
Wound ballistics is a
form of
terminal ballistics
in which the target is a human or an animal.
FIVE COMMON FIREARMS
-
The Revolver
Individual bullet
cartridges are loaded into a
revolving cylinder
that revolves each time the
trigger is pulled.
How does a
revolver
work?
-
A firing pin strikes the
bullet’s primer which makes
the gunpowder in the
cartridge casing
explode which forces the bullet out of the
cylinder and into the
barrel and ultimately out of
the muzzle.
-
The revolver has low
muzzle velocity
and limited
kinetic energy.
-
The Pistol
The pistol has semi-automatic
features in which a sits on top
of the frame. How does a
pistol work?
-
Bullet cartridges are
loaded into a magazine. The magazine is inserted into the handle
of the pistol. Each pull of
the trigger results
in the discharge of a
cartridges which causes a
recoil force which
moves the back which draws a
new bullet into the
barrel opening. The
trigger of a
semi-automatic pistol can be
pulled in
rapid succession.
Pistols have a large
magazine capacity (up to 15
rounds of ammunition).
-
The
Bolt Action Rifle
Bolt Action Rifles
have a handle (bolt) on the side.
The user can extract a spent
cartridges and load a new
one into the barrel by sliding
the bolt back and then forward.
Bolt Action Rifles
must be reloaded after each round and hold up to five
cartridges per round. They
have a telescopic sight which
brings the target into focus from far away.
Bolt action revolvers
have extremely high
muzzle velocities and
kinetic energy due to longer
shell casings. A
rifle bullet is smaller in
diameter, travels faster and has much more
kinetic energy than a
bullet from a revolver or a
pistol. Snipers use
bolt action rifles
.
-
Automatic weapons
Examples of
automatic weapons
are machine guns,
assault rifles, or
sub-machine guns. They
can fire a continuous stream of bullets with each pull of the
trigger. Automatic
weapons are designed for combat because a large number of bullets
need to be shot at a target in a brief time. Most
automatic weapons
rounds have relatively
flat trajectories
which means that a bullet can travel a long distance without falling
to the ground; this makes the automatic weapon highly accurate.
-
The Shotgun
Shotguns
spray lead pellets
over a large area.
Shotguns are different because
their shells, also known as
“shotshell” or a “
shotgun cartridge”, and they
contain multiple
pellets instead of a single
bullet. There are a wide variety of
shells in various calibers:
-
Birdshot consists of many
small lead pellets packed
inside a shell which sits
on top of a brass casing and
primer.
-
Buckshot has a smaller
number of lead pellets that
are also larger in diameter than
birdshot.
-
Rifle slugs can also be used in
Shotgun.
Slugs are lead bullets that are
typically the size of a man’s thumb.
Slugs are only good for short
distances because they lose height after 100 meters.
FIREARM cartridges AND
COMPONENTS
-
The Main Parts of a Firearm
cartridges
A cartridge consists of a brass
casing (2),
primer (5),
gunpowder (3), a
base (4), and a
projectile (1)(the bullet).
MECHANICS OF LOADING AND FIRING A
cartridges
-
First load the
cartridges into the
cylinder or magazine of the
firearm.
-
Next cock the weapon so
that the cartridges is
manually loaded into the
breech.
-
The firing pin will now be
immediately behind the primer.
-
When the trigger is
pulled, the firing pin is
released and strikes the
primer.
-
The firing pin detonates
the primer which ignites the
gunpowder.
-
The ignited gunpowder causes
an explosion which causes a pulse of high-pressure gas to be
released out of the casing and
down through the gun’s barrel.
WHAT IS THE VELOCITY,
kinetic energy, AND TRAJECTORY OF A FIREARM?
-
In
Forensic ballistics, the determination of the type of firearm used and the location of
the suspect in relation to the victim is essential; this is
accomplished by determining
velocity,
kinetic energy, and
trajectory.
-
Velocity is a measurement of
the speed and direction of a bullet once it leaves the
barrel of a gun.
Barrel length and
cartridge specifications
affect velocity.
-
kinetic energy is the
energy of a bullet after it exits the
barrel
of a gun. The type of gun fired, and the amount of
gunpowder is what affects
kinetic energy.
Kinetic energy is
measured in joules.
-
Trajectory is the
flight path (amount of
arc ) of a bullet after it exits
the barrel of a firearm. The
amount of arc of the
flight path of a bullet
is determined by velocity and
mass. The trajectory of a
bullet is measured by the loss of vertical distance per meter
traveled.
FORENSIC EXAMINERS ARE INTERESTED IN THE WEAPON,
cartridge casings, BULLETS,
THE FRAGMENT OF A BULLET,
BULLET HOLES, THE INJURY CAUSED
BY A BULLET, AND
GUNPOWDER RESIDUE
-
Ballistic fingerprinting
involves identifying unique markings on
cartridge casings and
bullets. Striations and marks
left on a bullet or
shell casing found at a
crime scene are compared to those left on a
shell casing or bullet by a
gun test fired in a laboratory. This allows the police to determine if
a specific firearm was used.
-
Land and Groove impressions
are unique
striations called
lands and grooves that are
found in the interior of every gun
barrel. Lands are raised
ridges, and grooves are recessed portions located between the
ridges. These
lands and grooves are
called rifling and they are cut into the
barrel of a gun during their
manufacture in order to increase the accuracy of a firearm. These
lands and grooves cause the
bullet to spin as it travels down the
barrel. This has a stabilizing
effect on a bullet during its flight. The bullet is also
scraped and pressed
against the rifling as it passes through the
muzzle due to the high pressure
propelling the bullet and
the expansion of the fired
cartridges; this results in
a bullet with unique microscopic
striations on its exterior
from the lands and grooves.
Forensic investigators call these
striations
land and groove impressions. Every gun leaves its own unique
land and groove impressions
which enables forensic investigators to determine if a particular
bullet was fired from a particular gun.
Photograph of
land and groove impressions
-
Some cartridges move inside a
plastic sleeve;
Ballistic fingerprinting
doesn’t work on weapons such as a
shotgun because the
plastic sleeve prevents the
cartridges from touching the
barrel.
METHODS USED TO MATCH A
CARTRIDGE CASE TO A PARTICULAR
FIREARM
-
Impressions are also found
on cartridges cases, and they
can also be used to match a
cartridges case to a specific
weapon. The following
impressions found on
casings are used to match a
cartridge to a weapon:
-
Firing pin
impressions
are microscopic features left in the indentation caused when the
firing pin strikes the
primer of a
cartridge.
-
Extractor and ejector marks occur
when the cartridge case
is extracted from the
chamber.
Impressions and
striations are left on
the rim and
head of the
casing.
-
An
ammunition stamp
has information about the type of ammunition and is stamped onto
the base of the
cartridge casing by
the manufacturer.
-
Chamber marks are
striations on a
cartridge case that are
caused when the
cartridges makes contact
with the walls of the
chamber of the firearm.
Wound ballistics
The characteristics of a wound caused by a particular bullet can help
determine what kind of weapon was used. Certain ballistic properties can
affect wound characteristics:
-
Kinetic Energy,
Velocity,
Tumbling, and Mass
-
The kinetic energy of
a bullet is determined by its
velocity, mass, and whether
it tumbles while moving.
- A bullet spirals as it travels toward its target.
-
If a bullet tumbles, it
means that it flips end over end as it travels towards its target.
A bullet that tumbles can
cause a more serious injury because it has more
kinetic energy.
-
A bullet traveling at a faster speed, or a bullet with a greater
mass will have more
kinetic energy.
-
A large and more serious wound or “pronounced cavitation” results from a relatively large amount of
kinetic energy that
is transferred from the bullet to the target.
-
Distance to the Target
-
A bullet loses
kinetic energy during
its flight. This means that a longer distance of travel will
result in a bullet with diminished
kinetic energy
-
The type of firearm used can also determine the amount of kinetic
energy. Most handguns lose
significant amounts of
kinetic energy
when the target is more than 100 yards away.
-
Weapons that use
cartridges that hold
larger amounts of
gunpowder result in
bullets with more kinetic energy over long distances because more
kinetic energy is
transferred to the bullet. This increases the
velocity of the bullet.
-
Type of tissue
-
Denser tissues like bone tend to suffer more damage. This is
because the bullet may fragment and/or cause
fragmentation in the
bone.
-
Organs with less elasticity are more easily damaged. Organs such
as the kidney, spleen, and liver are relatively inelastic and thus
more easily injured.
-
Fluid-filled organs can rupture when struck by a bullet due to
cavitation and the
accompanying shock waves.
Large blood vessels, the heart, intestines, and the bladder are
examples of fluid-filled organs.
-
Highly elastic tissue like lung tissue is better at resisting a
bullet.
-
Bullet design
-
The mushroom effect:
when a bullet enters a target it expands in diameter. A bullet’s
kinetic energy is
released when the bullet expands, and this causes a lot of tissue
damage.
-
Hollow point bullets
are particularly damaging because they expand upon impact which
causes them to tumble. The
wound channel caused
is significantly enlarged in the process.
-
Gunshot residue,
Whenever a gun is fired, the shooter gets sprayed with chemical
residues known as
gunshot residue. These
residues are a result of the
incomplete combustion of
gunpowder and
primer. Products of combustion
can be found on the arm, hand, and face, and on clothing.
Gunshot residue is used to determine if someone has fired a gun. There are
many testing techniques used to determine gunshot and
primer residue.
-
Gunpowder contains
potassium nitrate, charcoal,
sulphur,
nitrocellulose,
and nitroglycerine.
-
Primers contain
lead azide,
lead styphnate,
potassium chlorate, and
antimony sulphide,
mercury fulminate, and
barium nitrate.
-
Tests used for
gunshot residue
analysis:
-
Parafin test. In this
test the hands of a suspect are coated with a warm layer of
paraffin. The
paraffin casts are then removed after cooling down and treated with a solution of nitrites and nitrates. Blue
flecks in the
paraffin. indicate a
positive result.
-
Harrison Gilroy Test. This test checks for the presence of antimony, lead, and
barium on the hands. In this
test, the hands are
swabbed with
gauze that has been moistened
with
dilute hydrochloric acid. After the gauze has dried,
it is treated with
triphenylmethylarsonium iodide
which is a chemical reagent.
Triphenylmethylarsonium iodide
turns orange if
antimony is
present.
-
Sodium Rhodizonate Test. This test is used to determine the presence of lead or
barium. In this test, the
hands are swabbed with
gauze that has been moistened
with
dilute hydrochloric acid. The gauze is then cut into
small pieces and drops of a buffer solution, sodium rhodizonate
and distilled water are added to the pieces of
gauze. If the
gauze turns a brown-pink
color, it means that
barium was on the hand. A
scarlet red gauze means that
lead was present. The presence of both colors means that both
elements were present.
-
X-ray analysis with a
scanning electron microscope(SEM). Samples taken from the hands are analyzed with the SEM.
The SEM can identify individual particles. This method is
considered to be the most accurate because it can detect any type
of ion, compound, or element.
-
Modified Greiss Test. This test detects the presence of
nitrite near possible
bullet holes
on furniture, metal, wood, clothing, shoes, purses, belts, and
hats.
Combusted smokeless gunpowder
commonly leaves
nitrite residue. In
this test,
photographic paper
is treated with
sulfanilic acid and
alpha napthol which
renders the
photographic paper
reactive
to
nitrite residues. Next, the paper
is placed face down against a bullet hole. The back of the paper
is then steam ironed with vinegar. Vinegar vapors penetrate the
paper which causes a reaction between
nitrite residues on
the bullet hole and the chemicals on the
photographic paper. That reaction results in red and/or orange
specks on the paper.